Divinity Key Of The One
Disclaimer: Please beware that this page contains spoilers for Divinity 2 Original Sin.
If you have just recently come out victorious in the Driftwood Arena in Divinity 2, chances are that you have looted all the items in the loonshit vault. Among the items yous can find there, ane is a mysterious Key of the 1. You might be looking for a door somewhere in the arena to open it, but you volition not exist successful. The key opens a door that is in a completely different expanse.
Finding the door that the Key of the One opens
The door for the mysterious fundamental lies on the Nameless Island. To be more precise, you lot accept to enter the Academy on said island.
Every bit you progress through the Academy per the normal principal quest of Divinity 2, you will find a locked door in the Teacher'southward hall. The door leads into a room chosen "Armaments of the One" and can be unlocked with the Key of the I (it can too be lockpicked).
The room contains a single, big portal which volition atomic number 82 y'all to the Proving Grounds. Enter the portal and you will observe a dead bird that y'all tin talk to with Spirit Vision. The phantom bird named Ghechswoll the Arena Principal will inquire about any other arenas in which you accept been successful earlier. Ultimately, she will offer you an fifty-fifty greater challenge for you to overcome. Accept it and enter the big bedroom behind the Arena Master.
The Swell Guardian
The Swell Guardian is a huge automaton and the boss of the proving grounds and this iteration of an Loonshit. Upon entering the room it will immediately talk to y'all and society you to leave. Stepping closer or choosing the proper dialogue option will initiate combat.
Combat will also reveal ii Eternal Protectors and 2 Eternal Sentinels. You tin can simply focus the Great Guardian, as his minions will fall dead the moment you lot defeat him. Residue easy though, as you volition gain feel for all the enemies in this fight. The Great Guardian himself offers a mighty 97,560 EXP, while his minions all give 27,900 EXP each.
The fight solitary should not be much of an issue. Despite the fact that the Guardian is huge and scary, its size is actually a big disadvantage. Many AOE source spells will practise devastating damage against information technology, as the body size ways that information technology will eat all the impairment. Just cast a huge spell like Thunderstorm or Hailstorm.
Afterwards the fight, you can loot the Neat Guardian for the "Bract of the Swormbreaker", which is one of the parts that you demand in order to arts and crafts the Swornbreaker weapon. The Guardian will also drop high-quality Divine-level boodle.
Once you render back to Ghechswoll the Arena Master, she volition now solemnly proclaim you lot as "the I".
Decision
Fifty-fifty though y'all can pick the lock of the door that leads to the Proving Grounds, you should still take the Key of the 1 every bit overcoming the Driftwood Arena comes far earlier the Academy.
This whole expanse is completely optional, just equally you can see, it volition grant you lots of EXP and loftier-level loot. The piece necessary for the Swornbreaker weapon is also pretty important.
If yous are looking for more parts of the Swornbreaker, refer to this commodity:
The Decrepit Altar in Divinity two
Source: https://gamerofpassion.com/key-of-the-one-divinity-2/
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